Research and Publications

Codifying Orthostereoscopic Film Language
2026|First Author, Director of Photography

Codifying Orthostereoscopic Film Language: Developments in Lensing, Exposure, Lighting, and VFX for High-Fidelity 180° VR

HKU Evolutions on Cinematic Virtual Reality Symposium 2026: Presented, awaiting publication

This project examines how cinematic virtual reality is developing a distinct grammar as 180° orthostereoscopic capture, high-fidelity headsets, and immersive production workflows mature. Through lensing, exposure, frame rate, lighting, and VFX, the paper translates technical constraints into aesthetic principles for spatial continuity, viewer attention, and embodied cinematic storytelling.

Lumiere Cameras
2026|Designer, Image Pipeline Developer

Lumiere: A 3D-Printed, Holographic Polaroid That Generates AI Characters From Images

Lumiere is a prototype environmental storytelling device that uses a 3D-printed, holographic Polaroid to generate AI characters from images it takes.

Optimizing 180º Stereoscopic Cinematography for the Apple Vision Pro
2025|First Author, Director of Photography

Optimizing 180° Stereoscopic Cinematography for the Apple Vision Pro

SMPTE MTS 2025: Paper published and presented

Stanley's research with USC's Mobile & Environmental Media Lab and Ganek Immersive Studio focuses on advancing imaging workflows for immersive 180° video production for the Apple Vision Pro.

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The Post-Truth Camera
2025|Project Lead, DesignerWIP

The Post-Truth Camera: Hybrid Analog-Computational Camera for Human + AI Imaging

An ongoing research project investigating how cameras might evolve from neutral recorders into expressive, participatory tools in the age of AI. The project takes the form of an 8mm digital cinema camera using on-device AI style transfer to surface the subjectivity of color science, optics, and image rendering at capture.